if not SYSPATH then return end
-----------------------------------------
--数据
-----------------------------------------
local M = {}
M.gameData 		= {}
M.roomData 		= {}
M.dismissData 	= {}
M.disMaster = 0

--重设数据
function M.reset()
	self.PlayerInfoMap.set(Map:new())      --清理本地玩家信息
	self.BufferTable.set(Queue:new())      --清理BUFFER数组
	self.gameData = {}
	self.roomData = {}
	self.dismissData = {}
	self.disMaster = 0
	
end
return M